Options fix


The first devlog, so here we go. Sorry if it looks like garbage.
So I've heard recently that the options menu was a bit wonky. I'm talking about how the player is stuck to the ground after messing with the options menu before playing the game. But now the fix is implemented and you're able to change the audio options before playing the game. The next logical step is saving the options parameters so you don't have to load in and change the options every time you play the game.
I've also been told that some people dislike the portals leading back to the previous levels. The reason is due to the player dying with velocity and being pushed into the portal when they respawn. To change that, I've removed the portals leading back to make the game more linear.
There was a bug where the main area music still played after reaching the boss, so I've added a change where the music fades into the boss music upon reaching the boss. There are also some health pick-ups in the boss arena to make the boss more manageable. Currently, I don't believe there is an end screen yet, so hold up for that.
Right now, I don't like the design of the drone enemy. It doesn't stop their flight path into the player even when hit, and only the samurai character can one-shot it. It can make it very difficult and frustrating in the game when you're the wrong character and the drone enemy starts flying towards you. I plan on changing the drone enemy to react to taking damage or make it easier to kill.
These changes should be inside the OptionsFixCyberShift zip file.
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CyberShift
CyberShift: Defy gravity in a neon nexus. Master momentum in this intense 2D platformer.
Status | In development |
Author | Pharmesan |
Genre | Platformer, Action |
Tags | 2D |
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